I had the opportunity to work with Elzuro on Prison Break, designing and building multiple environments for the project in UEFN.
In collaboration with the team, my work focused on creating environments that supported the gameplay while maintaining a strong visual identity and clear player navigation. This involved everything from early blockouts and level composition to set dressing, lighting, optimization, and final polish.
One of the main challenges was balancing visual density with performance, while making each area feel distinct, believable, and easy to navigate during gameplay.
Throughout the project, I worked across different environments and themes, always designing around both the visual experience and the needs of the gameplay.